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The Leadership Game

Learning Focus

  • Change Management
  • Coaching Skills
  • Decision Making
  • Feedback
  • Improving Performance
  • Reflection

Group Size

2 - 6
1 - 16


20-40 Minutes
More information
Next day delivery available

Leading and being led are part of any business. What is effective leadership exactly and what does it involve?
Opinions on this issue are divided. Research has shown that managers often find it difficult to lead their employees effectively, and that many employees are dissatisfied with their managers.

Developed by Peter Gerrickens and Marijke Verstege, The Leadership Game helps you reflect on how you function in your role as a leader.
This involves some important questions such as:

  • What is your leadership vision and how do you put it into practice?
  • Does your leadership vision match that of your organisation?
  • What do your employees expect from you as a manager and a leader?

Reflecting on your own vision of leadership is not something you should only do once. As your management style changes you need to reconsider your vision for leadership and if need be, make adjustments.

This game can help you identify and implement these changes in a practical and effective way. It will also make discussing the topic with your employees an easier, more engaging and productive process.

The Leadership Game covers all the main aspects of leadership. Therefore, the game is suited for all kinds of leaders & managers, for a range of situations and alternative visions on


  • Leadership Development
  • Reflection on Leadership Capabilities
  • Peer, manager and employee feedback
  • Explore positive and negative leadership experiences
  • Personal development - exploring leadership strengths and weaknesses
  • Coaching to improve leadership practice
  1. Aspects of leadership.
    These aspects (leadership is ...) describe a mix of behaviour, attitude and values and comprise six themes.
    The six themes are:
  • Managing values (for example: treating everyone fairly).
  • Aims and results (for example: bringing out the best in your employees).
  • Managing people (for example: knowing what is going on among your employees).
  • Managing (for example: setting and monitoring procedures).
  • Decision-making (for example: making sure that decisions are fully understood and supported by your employees).
  • Self-management (for example: adjusting your own behaviour).
  1. Pictures.
    This series of striking images and photographs can be used as a medium to discuss concepts of leadership.

Possible applications

The instructions suggest several options so that you can select the method of play that best suits your specific situation.
Applications include:

  • Applications for individual use
    • Coaching managers who want to investigate the way they function as leaders or are looking for ways to Improve
    • Appraisal interviews with managers
    • Coaching employees who are having difficulties with the leadership styles of their manager
  • Applications for groups and teams
    • Peer-group sessions involving managers, aimed at discussing the way they perform their job whilst giving each other feedback on their performance and leadership
    • Peer-group sessions involving employees who are moving into management and who want to discuss and explore what the role requires
    • Balancing employees’ and managers’ expectations about leadership in a team
    • Giving feedback: the manager requests direct feedback from a particular employee about the way he/she/they performs and leads


Activity Contents:

The Leadership Game consists of 115 full-colour cards and instructions for six different methods of play, divided into two groups:

  • Aspect of leadership (75 cards)
  • Managing values - 13 x cards (for example: treating everyone fairly)
  • Aims and results - 10 x cards (for example: bringing out the best in your employees)
  • Managing people - 13 x cards (for example: knowing what is going on among your employees)
  • Managing - 15 x cards (for example: setting and monitoring procedures)
  • Decision-making - 10 x cards (for example: making sure that decisions are fully understood and supported by your employees)
  • Self-management - 14 x cards (for example: adjusting your own behaviour)
  • Pictures (40 cards)

You will also find a small bag containing 60 coloured counters that can be used with some of the methods to show any agreements or differences among players

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We provide a 12 month unconditional guarantee. If you have any problems with our materials, we will replace any defective parts, or you can return the unopened/unused product for a full product refund.

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